GitHub - NullandKale/GPURayTracer: Nullrender is a real-time GPU accelerated ray tracing renderer written in c#.
Ray Tracey's blog: GPU path tracing tutorial 1: Drawing First Blood
GPU Ray Tracing | May 2013 | Communications of the ACM
Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer - Phoronix
ParaView and VTK add GPU-accelerated ray tracing with NVIDIA RTX
Ray Tracey's blog: Real-time Metropolis Light Transport on the GPU: it works!!!!
What is path tracing? And how does it compare to ray tracing? | GamesRadar+
NVIDIA Ray Tracing Explained in Time for New Driver and Demos - Variety
David Kuri on Twitter: "GPU Path Tracing in Unity – Part 2 is out tomorrow! Covering the rendering equation, Monte Carlo and Importance Sampling. https://t.co/GCosJ8uWds" / Twitter
GPU Path Tracing in Unity – Part 2 – Three Eyed Games
Ray Tracing 101: What It Is & Why NVIDIA Is Betting On It - The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
Don't Buy the Ray-Traced Hype Around the Nvidia RTX 2080 - ExtremeTech
NVIDIA Believes Ray Tracing Will Be a Requirement by 2023 | eTeknix
Assets - [WIP] GPU Path Tracing - Unity Forum
Three-gpu-pathtracer: A modular shader-based path tracing extension for three.js! - Resources - three.js forum
Simon's Tech Blog: Simple GPU Path Tracer
Accelerated Ray Tracing in One Weekend in CUDA | NVIDIA Technical Blog
New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights | NVIDIA Technical Blog
NVIDIA To Bring DXR Ray Tracing Support to GeForce 10 & 16 Series In April
NVIDIA shows how much ray-tracing sucks on older GPUs | Engadget
YINING KARL LI | GPU Pathtracer
New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights | NVIDIA Technical Blog
NVIDIA's Real-Time Ray Tracing and AI-powered RTX Technology Explained
Ray tracing the focus of Nvidia's new Turing platform and GPUs