![blue nugroho on Twitter: "back in 2019 VRS is confirmed by mod the Matt mod 😂 This before we got AMD GPU ROC page classified PS5 as Navi1x and before AMD said blue nugroho on Twitter: "back in 2019 VRS is confirmed by mod the Matt mod 😂 This before we got AMD GPU ROC page classified PS5 as Navi1x and before AMD said](https://pbs.twimg.com/media/EaZKY-jU0AAV_z0.jpg)
blue nugroho on Twitter: "back in 2019 VRS is confirmed by mod the Matt mod 😂 This before we got AMD GPU ROC page classified PS5 as Navi1x and before AMD said
![マイクロソフト、史上最も小さいXbox『Xbox Series S』を正式発表。価格は299ドル、NVMeSSD 512GB搭載、ドライブレス、VRRや VRSにも対応。公式トレーラーも流出 - Xbox マイクロソフト、史上最も小さいXbox『Xbox Series S』を正式発表。価格は299ドル、NVMeSSD 512GB搭載、ドライブレス、VRRや VRSにも対応。公式トレーラーも流出 - Xbox](https://blog-imgs-142.fc2.com/l/e/o/leopards0812/EhX82n1UYAATqsI.jpg)
マイクロソフト、史上最も小さいXbox『Xbox Series S』を正式発表。価格は299ドル、NVMeSSD 512GB搭載、ドライブレス、VRRや VRSにも対応。公式トレーラーも流出 - Xbox
![DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X](https://pbs.twimg.com/media/EVb0I-NWkAE1NqI.jpg:large)
DEE on Twitter: "Update: VRS was not confirmed for PS5 after all. Geometry engine= Mesh shading. Digital Foundry Confirms GE/Mesh shading and VRS is the best Technique that the Xbox Series X
LeviathanGamer on Twitter: "@Hh17176630 @dars82 @StraightupIazy @UFCxPlayStation @whoisjemmi @threejackdaws_ @danta5555 @JustAnLED @Michael38794809 Well current gen uses Compute Shaders for VRS. Primitive Shaders are Compute Shaders that eliminate ...
![blue nugroho al Twitter: "we see PS5 VRS truth same to PS5 RT thing Cerny never said intersect rate but ray/BVH traversal rate luckily RDNA2 also bottlenecked by it, as traverse still blue nugroho al Twitter: "we see PS5 VRS truth same to PS5 RT thing Cerny never said intersect rate but ray/BVH traversal rate luckily RDNA2 also bottlenecked by it, as traverse still](https://pbs.twimg.com/media/EupOApVVoAU8Opn.png)